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Terrain

Malaysia Scenario Design: 12 Mat

July 14, 2019Ratso 1 Comment

So now for the thing we get more questions about any other…the mat. There are lots of ways to make a mat and I’ve tried most of them. No one way is better or worse. It’s really what you like… Continue Reading →

Games, History, Ramblings 1942, Australian, Bukit Bakri, Chain of Command, CoC, Gaming, Japanese, Malaysia, Terrain, TFL, Too Fat Lardies, World War 2, World War II, WW2

Malaysia Scenario Design: 11 Surface

July 13, 2019Ratso

We have a pile of foam…pink foam, but what we want is hills and countryside so lets talk surface. But before we jump into that I need to add a little more structure because I have big hills that we… Continue Reading →

Games, History, Ramblings 1942, Australian, Bukit Bakri, Chain of Command, CoC, Gaming, Japanese, Malaysia, Terrain, TFL, Too Fat Lardies, World War 2, World War II, WW2

Malaysia Scenario Design: 10 Elevation

June 24, 2019Ratso 1 Comment

The Earth is not flat and even a desert board should have some changes in elevation. Our board is set in an area of large rolling hills. So large that individual hills are impractical…here we go with tiles. Now when… Continue Reading →

Games, History, Ramblings 1942, Australian, Bukit Bakri, Chain of Command, CoC, Gaming, Japanese, Malaysia, Terrain, TFL, Too Fat Lardies, World War 2, World War II, WW2

Malaysia Scenario Design: 05 Mock Up

June 5, 2019Ratso

In the past I built many full-sized boards from plans drawn on a piece of graph paper. I draw pretty tight plans and we’re both good at interpreting ground from maps BUT, producing terrain this way forces you to accept… Continue Reading →

Games, History, Ramblings 1942, Australian, Bukit Bakri, Chain of Command, CoC, Gaming, Japanese, Malaysia, Terrain, TFL, Too Fat Lardies, World War 2, World War II, WW2

Malaysia Scenario Design: 04 Location

May 27, 2019Ratso 2 Comments

Now that we have a specific encounter and location I have to figure out how it translates into a board for our game. I will be gathering every photo I can find from the past and now, and stuffing them… Continue Reading →

Games, History, Ramblings 1942, Australian, Bukit Bakri, Chain of Command, CoC, Gaming, Japanese, Malaysia, Terrain, TFL, Too Fat Lardies, World War 2, World War II, WW2

Bungle in the Jungle: Malaya CoC Campaign, Game 1

January 14, 2018Rat6 4 Comments
Photo of Japanese figures in jungle terrain representing Malaya in 1942

A few weeks ago my friend Caleb came down to test out my new game room and play his first game against Japanese in Chain of Command. Since he had a platoon of Perry Desert Rats that hadn’t seen the… Continue Reading →

Games 1942, Australian, bamboo, Chain of Command, CoC, Common Wealth, Gaming, Japanese, jungle, Malaya, plam, Terrain, TFL, Too Fat Lardies

Recent Posts

  • Malaysia Scenario Design: 12 Mat
    So now for the thing we get more questions about any —>
  • Malaysia Scenario Design: 11 Surface
    We have a pile of foam…pink foam, but what we want is —>
  • Historicon 2019, The Road to Parit Sulong
    The Malaya board is done and the scenario complete but —>
  • Malaysia Scenario Design: 10 Elevation
    The Earth is not flat and even a desert board should —>
  • Malaysia Scenario Design: 09 Balance
    I have to admit that much of my planning for —>
  • Malaysia Scenario Design: 08 Production Management
    Allow me to introduce you to the Ikea Samla box —>
  • Malaysia Scenario Design: 07 Terms
    Very often when the Man-Beast and I have an —>
  • Malaysia Scenario Design: 06 Forces
    This is Ed tagging back in to discuss force structure —>
  • Malaysia Scenario Design: 05 Mock Up
    In the past I built many full-sized boards from plans —>
  • Malaysia Scenario Design: 04 Location
    Now that we have a specific encounter and location I —>

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